
On to Civilization Revolution: Civilizations. Time heals all wounds, as the saying goes, but you may be making some pretty heavy wounds (requiring heaps of time) if you're not careful. They may offer things to trade and so on.

Breaking a Cease Fire doesn't anger anyone, but it does mean your own men will start getting attacked.Īfter enough time, the other civilization may start making nice with you. After the 10 turns are over, it is downgraded to a Cease Fire. A Peace Treaty lasts 10 turns, during which it cannot be broken. If two sides are at war, they may sign a Cease Fire or Peace Treaty through the diplomacy/trade screen. The AI gets testy when nukes start flying, but otherwise they have no concept of "over-reaction." Just don't go burning down enemy cities, and you'll be fine. For example, if an enemy invades your territory, you may freely send a million Stealth Bomber-dropped bombs into his capital. Ever since its inception in the early 1990s, Sid.
#CIVILIZATION REVOLUTION STRATEGIES PC#
If you constantly double-cross allies and show a pattern of declaring war after, say, taking a city by culture, the AI will get angry and possibly declare war on you before you get a chance to.ĭoing whatever it takes to defend yourself is never looked down upon. Civilization Revolution for the DS is a distilled, streamlined version of the popular PC strategy series that succeeds despite its limitations. There is no formal indication of who is the aggressor, but the AI remembers actions. Whoever starts the war is considered the aggressor. Doing either will ask for a confirmation, and there's no going back from it. Either do it from the trade screen after contacting a rival, or just move one of your units into their border. If you want to declare a war, you have two ways to do it. Typically, the computer players will do everything in their powers not to start wars, although some of the more bloodthirsty leaders (like Julius Caesar or Genghis Khan) will fight sooner than later. Wars can start for any reason, including just because you want to get your swords a little bloody. War will happen, and the sooner you prepare, the longer you'll last. Taking a city could be the only way to send a message to your enemies and expand your power base, especially once all the land in the world is claimed.

Sometimes, it just doesn't pay to be nice.
